' Creature frames: frame 0 is the TI shape (lines 1400-1430); the others
' were drawn for this port (stomping feet, slithering, flapping antennae,
' blinking eyes)
data Fr0_0 bytes $18,$24,$18,$3C,$7E,$3C,$42,$C3
data Fr0_1 bytes $18,$24,$18,$3C,$7E,$3C,$24,$66
data Fr1_0 bytes $7E,$5A,$7E,$FF,$18,$3C,$24,$66
data Fr1_1 bytes $7E,$5A,$7E,$FF,$18,$3C,$24,$66
data Fr2_0 bytes $00,$00,$0C,$9E,$F5,$43,$00,$00
data Fr2_1 bytes $00,$00,$C8,$DC,$36,$63,$41,$00
data Fr2_2 bytes $00,$00,$C3,$C7,$6C,$38,$10,$00
data Fr3_0 bytes $00,$00,$30,$79,$AF,$C2,$00,$00
data Fr3_1 bytes $00,$00,$13,$3B,$6C,$C6,$82,$00
data Fr3_2 bytes $00,$00,$C3,$E3,$36,$1C,$08,$00
data Fr4_0 bytes $42,$7E,$5A,$3C,$E7,$81,$C3,$00
data Fr4_1 bytes $24,$7E,$5A,$3C,$E7,$81,$66,$00
data Fr5_0 bytes $42,$7E,$5A,$3C,$E7,$81,$C3,$00
data Fr5_1 bytes $24,$7E,$5A,$3C,$E7,$81,$66,$00
data Fr6_0 bytes $7E,$99,$FF,$C3,$5A,$7E,$24,$66
data Fr6_1 bytes $7E,$FF,$FF,$C3,$5A,$7E,$24,$66
data Fr7_0 bytes $00,$00,$00,$18,$18,$00,$00,$00
data Fr7_1 bytes $00,$00,$00,$18,$18,$00,$00,$00
data TileCol bytes
  $C1,$C1,$C1,$C1,$C1,$C1,$C1,$C1
  $C1,$C1,$C1,$C1,$C1,$C1,$C1,$C1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $A1,$A1,$A1,$A1,$A1,$A1,$A1,$A1
  $71,$71,$71,$71,$71,$71,$71,$71
  $71,$71,$71,$71,$71,$71,$71,$71
  $81,$81,$81,$81,$81,$81,$81,$81
  $81,$81,$81,$81,$81,$81,$81,$81
  $81,$81,$81,$81,$81,$81,$81,$81
  $81,$81,$81,$81,$81,$81,$81,$81
  $41,$41,$41,$41,$41,$41,$41,$41
  $41,$41,$41,$41,$41,$41,$41,$41
end data
data DinitGlow bytes $51,$51,$51,$51,$51,$51,$51,$51
data DinitDim bytes $41,$41,$41,$41,$41,$41,$41,$41
